--可否使用函数 function I1330020_CanUse(MapID, InstanceID, TypeID, TargetID) local bRet, bIgnore = 0, false --判断背包空闲空间是否足够 local FreeSize = role.GetBagFreeSize(TargetID) if(FreeSize < 1) then --提示玩家背包空间不足 bRet = 40 end return bRet, bIgnore end aux.RegisterItemEvent(1330020, 0, "I1330020_CanUse") function I1330020_OnUse(MapID, InstanceID, TypeID, TargetID) local r = math.random(100) if r >84 then role.AddRoleItem(MapID, InstanceID, TargetID, 2220401, 1, -1, 8, 102) elseif r >37 then role.AddRoleItem(MapID, InstanceID, TargetID, 3300103, 10, -1, 8, 102) elseif r > 0 then role.AddRoleItem(MapID, InstanceID, TargetID, 1320023, 1, -1, 8, 102) end end aux.RegisterItemEvent(1330020, 1, "I1330020_OnUse") --点金石(20%),仙界天劫令*10(45%),副本疲劳值道具(35%)