function I4700276_GiftBag(MapID, InstanceID, TypeID, TargetID) --玩家ID, 生成物品TypeID,数量,品质,生成模式,log用网络消息枚举 local gold = math.random(1,99) role.AddRoleSilver(MapID, InstanceID, TargetID, gold*10000, 1, -1, 8, 420) role.AddRoleItem(MapID, InstanceID, TargetID, 4700278, 3, -1, 8, 420) role.AddRoleItem(MapID, InstanceID, TargetID, 4820081, 10, -1, 8, 420) end function I4700276_CanUseGiftBag(MapID, InstanceID, TypeID, TargetID) local bRet, bIgnore = 0, false --判断背包空闲空间是否足够 local FreeSize = role.GetBagFreeSize(TargetID) local freegold=role.GetRoleSilver(MapID,InstanceID,TargetID) if(FreeSize < 2) then --提示玩家背包空间不足 bRet = 40 --判断金钱是否超出上限 elseif(freegold > 9999009999) then local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 26, 306002)--需要至少x格背包空间才可继续操作 msg.DispatchRoleMsgEvent(TargetID, MsgID) bRet = 999 end return bRet, bIgnore end aux.RegisterItemEvent(4700276, 1, "I4700276_GiftBag") aux.RegisterItemEvent(4700276, 0, "I4700276_CanUseGiftBag")