----scriptdata[0]标记进副本是否刷怪 ----scriptdata[1]标记召唤术到第几级了 ----scriptdata[2]标记3040141是否死亡 ----scriptdata[3]标记3040143是否死亡 ----scriptdata[4]标记3040150是否死亡 ----scriptdata[5]标记3040151是否死亡 ----scriptdata[6]记录3040152的ID ----scriptdata[7]标记3040164是否死亡 ----scriptdata[8]标记3040165是否死亡 ----scriptdata[9]标记3040166是否死亡 ----scriptdata[10]标记是否刷过宝箱 function c3040150_OnEnterCombat(MapID, InstanceID, CreatureID) cre.MonsterSay(MapID, InstanceID, CreatureID, 10100) local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) --同步仇恨给范围为40个格子,高度为20的有方怪物 g_SynCreatureEnmity(MapID, InstanceID, CreatureID, TargetID, 1, 40, 20) end aux.RegisterCreatureEvent(3040150, 2, "c3040150_OnEnterCombat") function c3040150_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) cre.MonsterSay(MapID, InstanceID, TargetID, 10101) local creisdead = map.GetMapScriptData(MapID,InstanceID,1,5) map.SetMapScriptData(MapID,InstanceID,1,4,1) if creisdead == 1 then local creID = map.MapCreateCreature(MapID, InstanceID, 3040152, 500, 5670, 1360) map.SetMapScriptData(MapID,InstanceID,1,6,creID) local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100115) --阿尔赛特分身刷出 msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) else local MsgID = msg.BeginMsgEvent() --msg.AddMsgEvent(MsgID, 102, 100086) --还有一个没杀 msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) end end aux.RegisterCreatureEvent(3040150, 4, "c3040150_OnDie")