---mapscriptdata[1] 记录进副本后是否已刷出怪物 ----[2]记录3040008是否被杀死 ----[3]记录3040009是否被杀死 ----[4]记录是否有过包围。 ----[5]记录是否有埋伏。 ----[6]记录3040010是否被杀死 function c3040009_OnEnterCombat(MapID, InstanceID, CreatureID) local maifu=map.GetMapScriptData(MapID, InstanceID, 1,5) if maifu==0 then cre.MonsterSay(MapID, InstanceID, CreatureID, 10009) map.MapCreateCreature(MapID, InstanceID, 3040003, 821, 4295, 330) map.MapCreateCreature(MapID, InstanceID, 3040006, 824, 4295, 322) map.MapCreateCreature(MapID, InstanceID, 3040003, 827, 4295, 314) map.SetMapScriptData(MapID,InstanceID,1,5,1) end local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) --同步仇恨给范围为40个格子,高度为20的有方怪物 g_SynCreatureEnmity(MapID, InstanceID, CreatureID, TargetID, 1, 40, 20) end aux.RegisterCreatureEvent(3040009, 2, "c3040009_OnEnterCombat") function c3040009_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) local a = map.GetMapScriptData(MapID, InstanceID, 1, 2) map.SetMapScriptData(MapID, InstanceID, 1, 3, 1) if a==1 then --------3040008已死 cre.MonsterSay(MapID, InstanceID, TargetID, 10011) map.MapCreateCreature(MapID, InstanceID, 3040010, 577, 4295, 147) local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100041) msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) else local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 102, 100040) msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) --------3040008未死 cre.MonsterSay(MapID, InstanceID, TargetID, 10010) end end aux.RegisterCreatureEvent(3040009, 4, "c3040009_OnDie")