---mapscriptdata[1] 记录进副本后是否已刷出怪物 --[2]记录老一是否已杀死 --[3]记录老二是否已杀死 --[4]记录老三是否已杀死 --[5]记录老四是否已杀死 function c3030013_OnEnterCombat(MapID, InstanceID, CreatureID) cre.MonsterSay(MapID, InstanceID, CreatureID, 10061) --local MsgID = msg.BeginMsgEvent() --msg.AddMsgEvent(MsgID, 102, 100081) --msg.DispatchMapMsgEvent(MsgID, MapID, InstanceID, -1) --关门,放狗 --map.OpenCloseDoor(MapID, InstanceID, 1119, nil) local TargetID = cre.GetCreatureCurTargetID(MapID, InstanceID, CreatureID) --同步仇恨给范围为40个格子,高度为20的有方怪物 g_SynCreatureEnmity(MapID, InstanceID, CreatureID, TargetID, 1, 40, 20) end aux.RegisterCreatureEvent(3030013, 2, "c3030013_OnEnterCombat") function c3030013_OnLeaveCombat(MapID, InstanceID, CreatureID) map.OpenCloseDoor(MapID, InstanceID, 1119, 1) end aux.RegisterCreatureEvent(3030013, 3, "c3030013_OnLeaveCombat") ---死亡刷出老四 function c3030013_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) map.OpenCloseDoor(MapID, InstanceID, 1119, 1) cre.MonsterSay(MapID, InstanceID, TargetID, 10062) map.MapCreateCreature(MapID, InstanceID, 3030018, 141, 61, 243) map.SetMapScriptData(MapID,InstanceID,1,4,1) end aux.RegisterCreatureEvent(3030013, 4, "c3030013_OnDie")