--超级粘液炸弹 function i4810040_Usable(MapID, InstanceID, TypeID, TargetID) local bRet, bIgnore = 0, false if MapID ~= 3390517288 then bRet = 43 end return bRet, bIgnore end aux.RegisterItemEvent(4810040, 0, "i4810040_Usable") function i4810040_QuestUsable(MapID, InstanceID, TypeID, TargetID) local x,y,z = unit.GetPosition(MapID, InstanceID,TargetID) map.MapCreateColCreature(MapID, InstanceID, 6040122, x, y, z, 1, "") end aux.RegisterItemEvent(4810040, 1, "i4810040_QuestUsable") --兴奋炸弹 function G6040121_OnDie(MapID, InstanceID, TargetID, TargetTypeID, RoleID) unit.AddBuff(MapID, InstanceID, RoleID,5945801,RoleID) end aux.RegisterCreatureEvent(6040121, 4, "G6040121_OnDie") --进入下马 function s65_OnPlayerEnter(MapID, InstanceID,RoleID) local bhave = role.IsRoleHaveBuff(MapID, InstanceID, RoleID, 99996) if bhave == true then unit.CancelBuff(MapID, InstanceID, RoleID, 9999601) end end aux.RegisterMapEvent("s65", 2, "s53_OnPlayerEnter") function i3070050_CanUse(MapID, InstanceID, TypeID, TargetID) local bRet, bIgnore = 0, false if MapID == 3390517288 then bRet = 32 end return bRet, bIgnore end aux.RegisterItemEvent(3070050, 0, "i3070050_CanUse")