--妖精秘境之门对话 function c5600006_On_Talk(MapID, InstanceID, TargetID, TargetTypeID, RoleID, TalkIndex) if TalkIndex == -1 then local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 20, 208001) --妖精秘境里有各种妖精,战胜它们后可以契约妖精!现在就进去吗? msg.AddMsgEvent(MsgID, 24, TargetID) msg.AddMsgEvent(MsgID, 21, 4) -- msg.AddMsgEvent(MsgID, 1, 100001) --“确定” msg.AddMsgEvent(MsgID, 21, -1) -- msg.AddMsgEvent(MsgID, 1, 100002) --“取消” msg.DispatchRoleMsgEvent(RoleID, MsgID) elseif TalkIndex == 4 then role.RoleGotoNewMap(MapID, InstanceID, RoleID, 3390519080,126,1989,183) end end aux.RegisterCreatureEvent(5600006, 7, "c5600006_On_Talk") --妖精秘境传送人对话 function c5600005_On_Talk(MapID, InstanceID, TargetID, TargetTypeID, RoleID, TalkIndex) if TalkIndex == -1 then local MsgID = msg.BeginMsgEvent() msg.AddMsgEvent(MsgID, 20, 69) msg.AddMsgEvent(MsgID, 24, TargetID) msg.AddMsgEvent(MsgID, 21, 4) -- msg.AddMsgEvent(MsgID, 1, 100001) --“确定” msg.AddMsgEvent(MsgID, 21, -1) -- msg.AddMsgEvent(MsgID, 1, 100002) --“取消” msg.DispatchRoleMsgEvent(RoleID, MsgID) elseif TalkIndex == 4 then role.RoleGotoNewMap(MapID, InstanceID, RoleID, 3424073512,610,23094,669 ) end end aux.RegisterCreatureEvent(5600005, 7, "c5600005_On_Talk")